VisualBoyAdvance

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VisualBoyAdvance
VisualBoyAdvance icon
Original author(s) Julian Henry Hitchcock
Developer(s) VBA Team
Stable release 1.7.2 (Windows)
1.7.1 (Linux, BeOS)
1.7.4 (Mac) / May 25, 2004; 20 years ago (2004-05-25)
Preview release 1.8.0 beta 3 / October 1, 2005; 19 years ago (2005-10-01)
Development status Discontinued, Forked
Written in C, C++
Operating system Cross-platform
Size 1.4 MB - 1.92 MB
Available in English, French, German, Italian, Polish, Portuguese, Chinese, Spanish, Turkish (v.1.7 and above, for Windows only)
Type Console emulator
License GNU General Public License
Website Project home page
VisualBoyAdvance-M
VisualBoyAdvance icon
Original author(s) Julian Henry Hitchcock
Developer(s) VBA-M Development Team
Stable release 2.0.0 Beta 2 / 29 September 2015; 9 years ago (2015-09-29)
Operating system Cross-platform
Type Console emulator
License GNU General Public License
Website Project home page

VisualBoyAdvance (commonly abbreviated as VBA) is a free emulator of the Game Boy, Game Boy Color, and Game Boy Advance handheld game consoles[1] as well as of Super Game Boy and Super Game Boy 2.

Besides the DirectX version for the Windows platform, there is also one that is based on the free platform independent graphics library SDL. This is available for a variety of operating systems including Linux,[2] BSD, Mac OS X,[3] and BeOS. VisualBoyAdvance has also been ported to AmigaOS 4, AROS, GameCube, Wii, webOS, and Zune HD.[4]

History

The VisualBoyAdvance project was started by "Forgotten".[5] When this person left the development of the emulator, the project was handed over to a team named "VBA Team", led by Forgotten's brother. Development on the original VisualBoyAdvance stopped in 2004 with version 1.8.0 beta 3, and a number of forked versions were made by various developers in the years since then, such as VisualBoyAdvance-M.

VisualBoyAdvance-M

VisualBoyAdvance-M, or simply VBA-M, is an improved fork from the inactive VisualBoyAdvance project, adding several features as well as maintaining an up-to-date codebase. After VisualBoyAdvance became inactive in 2004, several forks began to appear such as VBALink, which allowed users to emulate the linking of two Game Boy devices. Eventually, VBA-M was created, which merged several of the forks into one codebase. Thus, the M in VBA-M stands for Merge.[citation needed] There is also a RetroArch/Libretro port of VBA-M's GBA emulation core (without the GB, GBC and SGB cores)[6] as well as a modified version called VBA-Next.[7]

Features

VisualBoyAdvance sports the following features:

In addition, VisualBoyAdvance-M adds the following:

  • HQ3x/4x pixel filters
  • Gameboy linking, over LAN and Internet

See also

References

  1. Lua error in package.lua at line 80: module 'strict' not found.
  2. iLua error in package.lua at line 80: module 'strict' not found.
  3. Lua error in package.lua at line 80: module 'strict' not found.
  4. Lua error in package.lua at line 80: module 'strict' not found.
  5. Lua error in package.lua at line 80: module 'strict' not found.
  6. https://github.com/visualboyadvance/vbam-libretro
  7. https://github.com/libretro/vba-next

External links