SN Systems
SN Systems Logo | |
Subsidiary of Sony | |
Industry | Software Development Computer and video games |
Founded | 1990 |
Headquarters | Bristol, England, United Kingdom |
Key people
|
Andy Beveridge (Founder and Director) Martin Day (Founder and Research Director) |
Products | ProDG SNC Compiler SN-DBS (Distributed Build Server) |
Parent | Sony |
Website | Official website |
SN Systems is a provider of Windows based development tools for games consoles, including the PlayStation 4, PlayStation 3, PlayStation 2, PlayStation, PlayStation Vita, and PSP.
The company had provided tools for the Sega Saturn, Sega Mega Drive (also known as the SEGA Genesis in USA), Nintendo 64,[1] GameCube, Game Boy Advance, and Nintendo DS.
History
The company was founded in 1990 by Martin Day and Andy Beveridge.[2] Both directors have backgrounds of developing game console software development tools, such as SNASM and Psy-Q, at Cross Products and later Psygnosis.
In 1999, SN Systems won a Game Developer Magazine "Front Line Award" in the Programming Environment category for its Nintendo 64 development product called SN64.[3][1] The company won again in 2005, this time for the ProDG for PSP suite.[4]
SN Systems was acquired by Sony Interactive Entertainment Inc. in 2005,[5] to provide tools for the PlayStation 3, and future consoles.
Based in Bristol, England, they have satellite offices in Campbell, California and Dublin, Ireland.[6]
Products
Central to the SN Systems product line is the ProDG suite, comprising a compiler and integration with Microsoft Visual Studio, together with a debugger and additional build tools. SN Systems now may include its own SNC compiler with ProDG, rather than a derivative of the compiler provided by the console manufacturer (frequently a variant of GNU Compiler Collection).
References
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