Magna Carta: The Phantom of Avalanche
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File:Magna Carta The Phantom of Avalanche Cover.jpg | |
Developer(s) | Softmax[1][2] |
---|---|
Publisher(s) | Wizard Soft |
Designer(s) | Hyung-tae Kim (Character) |
Series | Magna Carta |
Engine | 3D engine ASHURA |
Platforms | Windows |
Release date(s) | 2001 (South Korea) |
Genre(s) | Role-playing video game |
Mode(s) | Single player |
Magna Carta: The Phantom of Avalanche (마그나카르타: The Phantom of Avalanche in South Korea) is a role-playing video game released in 2001 in South Korea by Softmax, and is the predecessor to the PlayStation 2 title, Magna Carta: Tears of Blood. It is the first installment in the Magna Carta series. Though not officially having been localized outside of South Korea, The Phantom of Avalanche retains a somewhat sizable fan-base of non-Korean players.[citation needed]
Gameplay
Magna Carta uses a turn-based battle system based on Turn Points (TP). Each character takes a turn and chooses between moving and/or using a skill, which both cost in Turn Points. There are three attack types: melee and ranged, ability (stronger, such as healing), and Final Crash (rhythm-based attack).[citation needed]
References
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External links
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- Pages with reference errors
- Pages with broken file links
- Articles with unsourced statements from April 2015
- Official website not in Wikidata
- 2001 video games
- Video games developed in South Korea
- Role-playing video games
- Windows games
- Magna Carta (series)
- Video game franchises introduced in 2001
- Single-player-only video games
- Role-playing video game stubs