MT Framework
MT Framework is an exclusive seventh generation game engine built to be used with "all of the Capcom next-generation games"[citation needed] on the PlayStation 3 and Xbox 360 (and later on the Wii, Wii U, Nintendo 3DS and the Playstation Vita), as commented by Dead Rising, Lost Planet, Devil May Cry 4, and Resident Evil 5. MT is meant to stand for "Multi-Thread", "Meta Tools" and "Multi-Target". Originally meant to be an outside engine, but none matched their specific requirements in performance and flexibility. Games using the MT Framework are originally developed on the PC and then ported to the other two platforms.[citation needed] Keiji Inafune mentioned in an interview with 1UP that the lead programmer for MT Framework designed the engine specifically for Dead Rising, Lost Planet, and Mega Man Legends 3, which Inafune has been hoping to make for several years.[1] MT Framework 2.0, which was first introduced with Lost Planet 2, provides better visuals over its predecessor.[2]
Contents
Background and history
Capcom started working in the MT Framework in September 2004. The project started with only one programmer, he was creating this engine based in Onimusha 3 engine. In 2005, more people started to join the project by upgrading the codes. The MT framework can create a motion blur using the multithreading techniques, they called it "2.5D motion blur". This technique is based on "NVIDIA OpenGL Shader Tricks" by Simon Green at the Game Developers Conference 2003. Therefore, the engine is able to use the full potential of the asynchronously multicore CPUs that are powering both of the Xbox 360 and the PS3.[3]
Games using MT Framework
Version 1.0
Title | Engine Version | DirectX 10 Support | DirectX 11 Support |
---|---|---|---|
Dead Rising | v1.0 | ![]() |
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Lost Planet: Extreme Condition (Xbox 360 version) |
v1.1 | ![]() |
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Lost Planet: Extreme Condition (Windows and PlayStation 3 versions) |
v1.2 | ![]() |
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Devil May Cry 4 | v1.3 | ![]() |
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Resident Evil 5 | v1.4 | ![]() |
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Version 2.0
Title | Engine Version | DirectX 10 Support | DirectX 11 Support |
---|---|---|---|
Lost Planet 2 | v2.0 | ![]() |
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Marvel vs. Capcom 3: Fate of Two Worlds | v2.1 | ![]() |
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Ultimate Marvel vs. Capcom 3 (PlayStation 3 and Xbox 360 versions) |
v2.? | ![]() |
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Dragon's Dogma | v2.? | ![]() |
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Resident Evil 6 | v2.? | ![]() |
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Resident Evil: Revelations 2 | v2.?[4] | ![]() |
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Version Lite
Title | Year | Platforms |
---|---|---|
Resident Evil: The Darkside Chronicles | 2009 | Wii, PlayStation 3 |
Sengoku Basara: Samurai Heroes | 2010 | Wii, PlayStation 3 |
Sengoku Basara 3 Utage | 2010 | Wii, PlayStation 3 |
Version Mobile
Title | Year | Platforms |
---|---|---|
Super Street Fighter IV: 3D Edition | 2011 | Nintendo 3DS |
Resident Evil: The Mercenaries 3D | 2011 | Nintendo 3DS |
Monster Hunter 3 Ultimate | 2011 | Nintendo 3DS |
Ultimate Marvel vs. Capcom 3 (PlayStation Vita version) |
2011 | PlayStation Vita |
Resident Evil Revelations | 2012 | Nintendo 3DS |
E.X. Troopers | 2012 | Nintendo 3DS |
Phoenix Wright: Ace Attorney - Dual Destinies | 2013 | Nintendo 3DS |
Monster Hunter 4 | 2013 | Nintendo 3DS |
Monster Hunter 4 Ultimate | 2015 | Nintendo 3DS |
Monster Hunter X | 2015 | Nintendo 3DS |
Mega Man Legends 3 | Cancelled | Nintendo 3DS |
Unknown Versions
Title | Year | Platforms |
---|---|---|
Resident Evil CODE: Veronica X (HD) | 2011 | PlayStation 3, Xbox 360 |
Resident Evil (HD Remaster)[5] | 2015 | PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Microsoft Windows |
See also
- Panta Rhei, Capcom's 8th generation video game engine
References
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External links
- "Easy to Move to 360"
- "Capcom's Kobayashi Talks MT Framework, Multi-SKU DMC4 Development"
- "Capcom brings MT Framework to Wii"
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ http://game.watch.impress.co.jp/docs/20070131/3dlp.htm
- ↑ Face-Off: Resident Evil Revelations 2 • Eurogamer.net
- ↑ Lua error in package.lua at line 80: module 'strict' not found.