F1 2015 (video game)
F1 2015 | |
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Cover art showing (from left to right): Felipe Massa, Daniel Ricciardo, Sebastian Vettel, Lewis Hamilton and Fernando Alonso
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Developer(s) | Codemasters Birmingham |
Publisher(s) | Codemasters Feral Interactive (Linux) |
Distributor(s) |
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Director(s) | Paul Jeal |
Composer(s) | Mark Knight[1] |
Series | Formula One |
Engine | EGO Engine 3.0 |
Platforms | Microsoft Windows Linux PlayStation 4 Xbox One |
Release date(s) | EU July 10, 2015 NA July 21, 2015 JP July 30, 2015 |
Genre(s) | Racing |
F1 2015 is a racing game based on the 2015 Formula One season developed by Codemasters. It is the seventh Formula One game produced by the same studio. It was released on July 10, 2015, and features the team and driver line-ups from the 2015 season, including the Autódromo Hermanos Rodríguez.[2] It also features all the drivers, cars and circuits from the 2014 season (i.e. Caterham F1, and the Hockenheimring, which was removed from the calendar). It is the first title developed by Codemasters for the eighth generation consoles.[3]
Gameplay
The game runs on an all-new version of the EGO game engine, providing a large number of improvements to the game's physics models. It features an all-new "Pro Season" mode that is more challenging than the normal gameplay because there is no HUD and no assist, which includes traction, ABS, and transmission, with the hardest level possible.[4][5]
The game is also compatible with the PlayStation 4 and Xbox One's voice recognition software, allowing players to talk to their race engineers during the race and ask for race information, weather updates, and tyre status, and even request a change of tyres or wing.[6]
Development and release
Unlike previous Codemasters F1 games, which have been released in September–October, F1 2015 was released in July 2015. The previous game F1 2014 was regarded as more of a "filler" game until the 2015 game was released. This game is made almost completely from scratch after Codemasters decided to base this version on an entirely new game engine, said to dramatically improve both the screen quality and the AI's abilities.
On May 22, 2015, Codemasters released a teaser trailer, pushing back the release date from June 12, 2015 to July 10, 2015 for Europe and Australia, July 21 for North America, and July 24 for Brazil.[7] Despite this, the PC version was released on July 9 worldwide through the Steam platform.[8]
Reception
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The final product received a mixed reception with the PlayStation 4 version scoring 65 out of 100 on the review aggregator site Metacritic[12] and 64.6% on GameRankings.[13] IGN praised the graphics and control system, but criticised the game modes, and AI.[10] Metro liked the weather effects, and said the game held its own in the genre.[11]
The version released for PC received a mixed reception after release, scoring 56 of 100 from critics according to review aggregator Metacritic.[14] Reviews on GameRankings yielded a rating of 56.33%.[15]
The game got to number one in the UK sales charts.[16]
References
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- ↑ 10.0 10.1 http://it.ign.com/f1-2015-ps4/99457/review/la-recensione-ps4-di-f1-2015
- ↑ 11.0 11.1 Project Cars review, Rik Henderson, Metro, July 10, 2015
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External links
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- Official website not in Wikidata
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