Desert Commander
Desert Commander | |
---|---|
Desert Commander
North American cover art
|
|
Developer(s) | Kemco |
Publisher(s) | Kemco |
Composer(s) | Hiroyuki Masuno |
Platforms | NES/Family Computer |
Release date(s) |
|
Genre(s) | Historic turn-based strategy |
Mode(s) | Single-player Multiplayer (up to two players) |
Desert Commander (戦車戦略 砂漠の狐 Sensha Senryaku: Sabaku no Kitsune?, "Desert Fox") is a turn-based tactics game based on the North African theatre of World War II for the NES/Family Computer.
The players can choose between the Allied Forces of Generals George S. Patton and Bernard Montgomery and the Axis Powers of General Erwin Rommel, although for the North American market, the factions were not named and the entire conflict remained opaque.[1]
Contents
Story
World War II began when the German army of Adolf Hitler invaded Poland through the use of the infamous blitzkrieg technique. By June 1940, France formally surrendered to Nazi Germany; making them the strongest nation in Continental Europe.
Benito Mussolini, the dictator of Fascist Italy had signed a military alliance with Germany at the time. He looked at this opportunity to transform the Mediterranean Sea into an "Italian Lake." Axis forces managed to deliver their invading troops to Egypt by September 1940. However, the Italian army was instantly defeated by the British counterattackers who had a duty to protect Egypt. Germany was determined to help Italy win their conflict while preparing for their fateful campaign in the Soviet Union at the same time.
Gameplay
The player's force consists of nine different types of units and one headquarters unit (which is a unit by itself and also can be used to attack). Each scenario gives a different set number of units to use, which the player can mix and match between the different typese without going over that limit. When in a one-player game, the second controller can be used to modify the CPU forces.
When playing against the CPU, the computer will be given a different ratio of units to command than the player. On the easiest scenario both the player and the CPU have the same amount of units, on all others the CPU will have more than the player. There is no variance in artificial intelligence, so the only thing that makes the later maps harder is the larger number of units the CPU has.
The game is turn-based with no time limit. The object of the game is to destroy the enemy's headquarters unit. The player that does so first wins.
Units have different mobility range, which varies according to the unit type and (except for aircraft) the terrain. They also have different shooting range, though this is fixed and not depends of the terrain. All unit types have limited ammunition and fuel. In order to replenish them the player must land them at the appropriate buildings or be resupplied by a supply truck; for example, all aircraft must stop at an airport in order to recharge their fuel and ammo supply. A certain unit is particularly strong or weak against a particular opponent, performing average against every other unit types.
Reception | ||||||
---|---|---|---|---|---|---|
|
External links
- Desert Commander at MobyGames
- Desert Commander at GameFAQs
- Story information at FC no Game Seiha Shimasho (Japanese)
References
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- Pages with broken file links
- Pages using vgrelease with named parameters
- Articles containing Japanese-language text
- Articles using Video game reviews template in single platform mode
- Articles with Japanese-language external links
- 1988 video games
- Kemco games
- Nintendo Entertainment System-only games
- Turn-based tactics video games
- Video games set in Africa
- Video games set in Egypt
- World War II video games
- Multiplayer and single-player video games