Rez (video game)

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Rez
File:RezBoxArt.jpg
Developer(s) United Game Artists
Publisher(s) Dreamcast
Sega
PlayStation 2
        Xbox 360
        Microsoft Game Studios
        Director(s) Jun Kobayashi
        Producer(s) Tetsuya Mizuguchi
        Designer(s) Hiroyuki Abe
        Katsuhiko Yamada
        Artist(s) Katsumi Yokota
        Platforms Dreamcast, PlayStation 2, Xbox 360
        Release date(s) Dreamcast
            PlayStation 2
                  Xbox 360
                  January 30, 2008[1]
                  Genre(s) Rail shooter, music game
                  Mode(s) Single-player

                  Rez is a rail shooter music video game released by Sega in Japan in 2001 for the Dreamcast and PlayStation 2, with a European Dreamcast release and United States PlayStation 2 release in 2002. The game was developed by Sega's United Game Artists division, which contained several former members of the disbanded Team Andromeda,[2] the Sega development team behind the Panzer Dragoon series. It was conceptualized and produced by Tetsuya Mizuguchi. His company, Q Entertainment, released a high definition version, Rez HD, to the Xbox Live Arcade in 2008.[1][3][4]

                  The game is notable for replacing the typical sound effects found in most rail shooter games with electronic music, with sounds and melodies created by the player as they target and destroy foes in the game, leading to a form of synesthesia, enhanced by an optional Trance Vibrator peripheral.

                  A sequel, Child of Eden, was released for Xbox 360 and PlayStation 3 in 2011.

                  Story

                  The game is set in futuristic computer "supernetwork" called Project-K[5] where much of the data flow is controlled by an AI named Eden. Eden has become overwhelmed with the amount of knowledge gathered on the network, causing her to doubt her existence and enter a shutdown sequence, which would create catastrophic problems everywhere should she be able to complete this. The player plays the protagonist hacker, logging into the Project-K system to reboot Eden while destroying any viruses or firewalls that happen to inhibit progress, and analyzing other sub-areas of the network to gain access to Eden's location. The Project-K name and much of the game's visual and synesthesia inspiration comes from the Russian painter Wassily Kandinsky, whose name is mentioned at the very end of the game credits, whereas the Rez name was inspired by the Underworld track of the same name.[6]

                  Gameplay

                  Rez is a rail shooter in which the player takes control of an onscreen avatar traveling along a predetermined path through the computer network. The player does not control the overall path, only the avatar's position on the screen. The player targets foes by holding a "lock-on" button while moving an aiming reticule over up to 8 enemies. Once the "lock-on" button is released, the avatar fires shots that home in on each target. Failure to hit an enemy or projectile in time may cause a collision, which reduces the player's current evolution level by one and changes the avatar's form. The game is over if the avatar is hit while at its lowest possible level. At higher evolution levels, the avatar appears as a humanoid figure, while it appears as a pulsating sphere at the lowest level.

                  File:Rez ingame.jpg
                  Rez in-game screenshot

                  Some enemies drop power-up items when destroyed. Two different items enhance the player's avatar by increasing his/her "evolution bar" by one or three points, respectively. Another item enables the player to trigger an "Overdrive", which releases a continuous shower of shots at all enemies on the screen for a short period of time. In some game modes, score bonus items also appear periodically.

                  The game consists of five main areas. The first four are divided into ten sub-sections and conclude with a boss battle. The final area contains a larger number of sections and a boss rush, in which the player must fight variations of the bosses from the first four areas. The player then goes on to the network's core to restart Eden in a final boss battle.

                  The boss for each area features a variable difficulty scale, depending on the player's performance leading up to that point. According to Sega, this system was employed to make the game more accessible to casual players, while also making it more challenging for experienced players, thus potentially increasing its replay value.[7] In addition, completing all five levels unlocks alternate gameplay modes, color schemes and secret areas.

                  Unlike most games, Rez contains almost no sound effects or spoken dialogue. Instead, the game is set to electronic music, which plays in the background and gradually evolves as the player moves among sections. The music is enhanced by musical effects (such as trills and drums) generated by the player's actions, enemies and surroundings. Player actions are usually locked to the rhythm of the music, such that shots and hits against enemies occur exactly on each beat (as opposed to occurring in real time). Graphical elements such as the polygons that make up the player's avatar, as well as background elements, also "beat" in time with the music. In reference to these coordinated effects, Sega focused its marketing of Rez primarily on the game's qualities of "synesthesia", the association of different senses and stimuli with one another.

                  Development

                  Rez was developed under the codenames K-Project, Project Eden, and Vibes,[8]

                  Trance Vibrator

                  File:Trance vibrator.jpg
                  Trance Vibrator in protective pouch.

                  A "Special Package" version of the PlayStation 2 release of the game was sold in Japan only, including a USB device called a 'Trance Vibrator', which pulses in time with the music. The intended use of the device would be to hold it, put it in a pocket, or sit on it while playing (a pouch was provided to protect the device); similar to the DualShock, it would vibrate in time with the music, but stronger than the DualShock's own feedback, helping to extend the synesthesia to the player's feeling of touch. It has been noted in the gaming media, that Trance Vibrator can be used as a dildo or sex toy.[9] In 2007, ScrewAttack ranked the Trance Vibrator the #1 best gaming peripheral in its "Best Gaming Peripherals" for this reason (though the reason given in the video was far more sexual for comedic purposes).[10] The devices are available from various aftermarket retailers for (as of 2006) approximately $60 USD. The trance vibrator is also compatible with Space Channel 5: Part 2 and the Japanese version of Disaster Report.

                  Reverse-engineering efforts to allow the Trance Vibrator to attach to and be controlled by a PC have been successfully executed in Japan, resulting in a device driver for Microsoft Windows XP and Windows 2000. Sam Hocevar also wrote a driver which is part of the Linux kernel.[11]

                  The Xbox 360 version, Rez HD, uses up to three additional controllers for the trance vibration functionality in the game.

                  Music

                  A soundtrack entitled Rez / Gamer's Guide to…[12] was released with the following track list:

                  1. Keiichi Sugiyama - Buggie Running Beeps 01 (5:20)
                  2. Mist - Protocol Rain (7:08)
                  3. Ken Ishii - Creation the State of Art (Full Option) (6:33)
                  4. Joujouka - Rock Is Sponge (7:31)
                  5. Adam Freeland - Fear* (Rez Edit) (5:06)
                  6. Coldcut & Tim Bran - Boss Attacks (Remix) (7:15)
                  7. EBZ - F6 G5 (7:48)
                  8. Oval - Octaeder 0.1. (3:22)
                  9. Ken Ishii - Creative State (6:20)
                  10. Oval - P-Project (5:38)

                  Reception

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                  Reception
                  Aggregate scores
                  Aggregator Score
                  GameRankings 82% (PS2)[15]
                  89% (X360)[16]
                  Metacritic 78/100 (PS2)[13]
                  89/100 (X360)[14]
                  Review scores
                  Publication Score
                  1UP.com A+ (X360)[17]
                  Edge 9/10 (DC, PS2)[18]
                  Famitsu 31/40 (DC)[20]
                  32/40 (PS2)[21]
                  GameSpot 7.9/10 (PS2) [22]
                  8.5/10 (X360)[23]
                  IGN 8.6/10 (X360)[24]

                  The game received an award from The Agency for Cultural Affairs Media Art Festival in Japan.[25] Rez has been one of the chosen Dreamcast games to be shown at the Smithsonian American Art Museum's 2012 exhibition, The Art of Video Games.[26]

                  By 2003, the PlayStation 2 version had sold over 100,000 copies.[27]

                  Rez HD

                  Rez HD was announced for release on Xbox Live Arcade by Microsoft during their pre-Tokyo Game Show press conference held in September 2007. Mizuguchi noted during the show that he "always dreamed of a high-def wide screen and very good sound", and described the game as "100 percent the same game" as the original Dreamcast version.[28] Mizuguchi noted that he had to get the license back from Sega to remake the game even though he made the original (because Rez was created as a work for hire), and that there are no plans for a 360-compatible Trance Vibrator peripheral, although the same functionality is provided through the use of extra Xbox 360 controllers.[29] The title was ported to Xbox Live Arcade by Japanese game developer HexaDrive.[30]

                  The game was released on January 30, 2008 to positive responses from reviewers. Rez HD is also included on the Qubed compilation for Xbox 360 along with Lumines Live! and Every Extend Extra Extreme.

                  Regarding releases on other systems, Mizuguchi has noted that there is "no reason" not to provide Rez HD on platforms other than the Xbox 360.[31]

                  Rez HD was rated the 13th best Xbox Live Arcade of all time by IGN in a September 2010 listing.[32]

                  Edge ranked the game #49 on its list of "The 100 Best Games To Play Today", calling it "Astonishing to watch [and] uniquely absorbing to play".[33]

                  Rez Infinite

                  A port of Rez for the PlayStation VR and Playstation 4 was announced in December 2015. The remake will include support for 1080p resolutions and 3D audio sound.[34] In addition the version features a new level called "Area X"[35] Although the game is intended for VR play it is not mandatory and can be played without the setup. [35] Tetsuya Mizuguchi, the producer for the original Rez, is leading the development of this title under his new studio, Enhance Games, effectively a one-man studio with outsourcing of some programming and art development as to avoid issues that Mizuguchi had faced at Q Entertainment. Mizuguchi had left Q Entertainment some years prior after becoming dissastified with the company, and spent the intervening time teaching and working on small mobile and music games. He opted to return to gaming after seeing the potential for virtual reality, creating Enhance Games to redevelop Rez for VR gaming. Development of Rez Infinite is being aided by Monstars and localized by 8-4.[36]

                  See also

                  References

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                  9. http://www.engadget.com/2006/07/26/rezs-trance-vibrator-not-sexual/
                  10. Screw Attack Video Game, The Best And Worst Gaming Peripherals
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                  18. Lua error in package.lua at line 80: module 'strict' not found. Originally published in Edge issue 105, Christmas 2001.
                  19. Lua error in package.lua at line 80: module 'strict' not found.
                  20. ドリームキャスト - Rez. Weekly Famitsu. No.915 Pt.2. Pg.54. 30 June 2006.
                  21. プレイステーション2 - Rez. Weekly Famitsu. No.915 Pt.2. Pg.67. 30 June 2006.
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                  30. Rez HD project page, HexaDrive
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                  External links