Ravenskull (video game)
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Ravenskull | |
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File:RavenskullFrontCover.jpg
Front cover art
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Developer(s) | Martin Edmondson and Nicholas Chamberlain |
Publisher(s) | Superior Software, ProAction, Superior Interactive |
Designer(s) | Martin Edmondson & Nicholas Chamberlain (BBC Micro / Acorn Electron), John Wallace (Acorn Archimedes / Risc PC), Darren Izzard (Windows) |
Platforms | BBC Micro Acorn Electron Acorn Archimedes Risc PC Microsoft Windows |
Release date(s) | 1986 (BBC/Electron) 1994 (Archimedes) 1997 (Risc PC) 2003 (Windows) |
Genre(s) | Action-adventure game |
Mode(s) | Single-player |
Ravenskull is a British graphic adventure video game. It was originally developed by Martin Edmondson and Nicholas Chamberlain for the BBC Micro and Acorn Electron and released by Superior Software in 1986.[citation needed]
Gameplay
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The player may choose from one of four character types: an Adventurer, a Wizard, a Warrior or an Elf. The choice defines both the graphics for the character's player and the treasure pieces to be collected.[citation needed]
Plot
Lua error in package.lua at line 80: module 'strict' not found. The player is tasked with entering Baron Strieg's Castle Ravenskull in order to defend the village of Austberg and retrieve a stolen silver crucifix, which has been split into quarters and found on four different levels of the castle.
Development
Lua error in package.lua at line 80: module 'strict' not found. The game was originally conceived after the authors created a new routine for hardware scrolling; when the player uses a speed scroll, the routine can be seen at full speed. Due to lower hardware specifications, the Acorn Electron version used a much smaller playing window and the speed scrolls were omitted.
Releases
Superior released a faithful 32-bit port for the Acorn Archimedes on their Play It Again Sam 4 compilation in 1994. This version was not compatible with the Risc PC so a new version was released by ProAction in 1997 on their issue of PIAS 4. A fully revamped Microsoft Windows version was released in 2003 by Superior Interactive, the modern publishing label of Superior Software, with new graphics and a significantly larger second set of levels known as "Castle Danube".
The possibility of a mobile port from Masabi was circulated in late May 2002, but it never appeared.[1][2]
References
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External links
- Ravenskull at Superior Interactive
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