Common Intermediate Language

From Infogalactic: the planetary knowledge core
Jump to: navigation, search

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

Common Intermediate Language (CIL, pronounced either "sil" or "kil"), formerly called Microsoft Intermediate Language or MSIL, is the lowest-level human-readable programming language defined by the Common Language Infrastructure (CLI) specification and is used by the .NET Framework and Mono. Languages which target a CLI-compatible runtime environment compile to CIL, which is assembled into an object code that has a bytecode-style format. CIL is an object-oriented assembly language, and is entirely stack-based. Its bytecode is translated into native code or — most commonly — executed by a virtual machine.

CIL was originally known as Microsoft Intermediate Language (MSIL) during the beta releases of the .NET languages. Due to standardization of C# and the Common Language Infrastructure, the bytecode is now officially known as CIL.[1]

In an unrelated usage, CIL also refers to the C Intermediate Language, a simplified transformation of C used for further analysis.[2]

General information

During compilation of CLI programming languages, the source code is translated into CIL code rather than into platform- or processor-specific object code. CIL is a CPU- and platform-independent instruction set that can be executed in any environment supporting the Common Language Infrastructure,[3] such as the .NET runtime on Windows, or the cross-platform Mono runtime. In theory, this eliminates the need to distribute different executable files for different platforms and CPU types. CIL code is verified for safety during runtime, providing better security and reliability than natively compiled executable files.

The execution process looks like this:

  1. Source code is converted to CIL i.e. Common Intermediate Language, which is the CLI's equivalent to assembly language for a CPU.
  2. CIL is then assembled into a form of so-called bytecode and a CLI assembly is created.
  3. Upon execution of a CLI assembly, its code is passed through the runtime's JIT compiler to generate native code. Ahead-of-time compilation may also be used, which eliminates this step, but at the cost of executable-file portability.
  4. The computer's processor executes the native code.

Instructions

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

CIL bytecode has instructions for the following groups of tasks:

Computational model

The Common Intermediate Language is object-oriented and stack-based. That means that data is pushed on a stack instead of pulled from registers as in most CPU architectures.

In x86 it might look like this:

add eax, edx

The corresponding code in IL can be rendered as this:

ldloc.0
ldloc.1
add
stloc.0    // a = a + b or a += b;

Here are two locals that are pushed on the stack. When the add-instruction is called the operands get popped and the result is pushed. The remaining value is then popped and stored in the first local.

Object-oriented concepts

This extends to object-oriented concepts as well. You may create objects, call methods and use other types of members such as fields.

CIL is designed to be object-oriented and every method needs (with some exceptions) to reside in a class. So does this static method:

.class public Foo
{
    .method public static int32 Add(int32, int32) cil managed
    {
        .maxstack 2
        ldarg.0 // load the first argument;
        ldarg.1 // load the second argument;
        add     // add them;
        ret     // return the result;
    }
}

This method does not require any instance of Foo to be declared because it is static. That means it belongs to the class and it may then be used like this in C#:

int r = Foo.Add(2, 3);    // 5

In CIL:

ldc.i4.2
ldc.i4.3
call int32 Foo::Add(int32, int32)
stloc.0

Instance classes

An instance class contains at least one constructor and some instance members. This class has a set of methods representing actions of a Car-object.

.class public Car
{
    .method public specialname rtspecialname instance void .ctor(int32, int32) cil managed
    {
        /* Constructor */
    }

    .method public void Move(int32) cil managed
    {
        /* Omitting implementation */
    }

    .method public void TurnRight() cil managed
    {
        /* Omitting implementation */
    }

    .method public void TurnLeft() cil managed
    {
        /* Omitting implementation */
    }

    .method public void Brake() cil managed
    {
        /* Omitting implementation */
    }
}

Creating objects

In C# class instances are created like this:

Car myCar = new Car(1, 4); 
Car yourCar = new Car(1, 3);

And these statements are roughly the same as these instructions:

ldc.i4.1
ldc.i4.4
newobj instance void Car::.ctor(int, int)
stloc.0    // myCar = new Car(1, 4);
ldc.i4.1
ldc.i4.3
newobj instance void Car::.ctor(int, int)
stloc.1    // yourCar = new Car(1, 3);

Invoking instance methods

Instance methods are invoked like the one that follows:

myCar.Move(3);

In CIL:

ldloc.0    // Load the object "myCar" on the stack
ldc.i4.3
call instance void Car::Move(int32)

Metadata

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

CLI records information about compiled classes as Metadata. Like the type library in the Component Object Model, this enables applications to support and discover the interfaces, classes, types, methods, and fields in the assembly. The process of reading such metadata is called reflection.

Metadata can be data in the form of attributes. Attributes can be custom made by extending from the Attribute class. This is a very powerful feature. It allows the creator of the class the ability to adorn it with extra information that consumers of the class can use in various meaningful ways depending on the application domain.

Example

Below is a basic Hello, World program written in CIL. It will display the string "Hello, world!".

.assembly Hello {}
.assembly extern mscorlib {}
.method static void Main()
{
    .entrypoint
    .maxstack 1
    ldstr "Hello, world!"
    call void [mscorlib]System.Console::WriteLine(string)
    ret
}

The following code is more complex in number of opcodes.

This code can also be compared with the corresponding code in the article about Java bytecode.

static void Main(string[] args)
{
    for (int i = 2; i < 1000; i++)
    {
        for (int j = 2; j < i; j++)
        {
             if (i % j == 0)
                 goto outer;
        }
        Console.WriteLine(i);
outer:
    }
}

In CIL syntax it looks like this:

.method private hidebysig static void Main(string[] args) cil managed
{
    .entrypoint
    .maxstack  2
    .locals init (int32 V_0,
                  int32 V_1)

              ldc.i4.2
              stloc.0
              br.s       IL_001f
    IL_0004:  ldc.i4.2
              stloc.1
              br.s       IL_0011
    IL_0008:  ldloc.0
              ldloc.1
              rem
              brfalse.s  IL_001b
              ldloc.1
              ldc.i4.1
              add
              stloc.1
    IL_0011:  ldloc.1
              ldloc.0
              blt.s      IL_0008
              ldloc.0
              call       void [mscorlib]System.Console::WriteLine(int32)
    IL_001b:  ldloc.0
              ldc.i4.1
              add
              stloc.0
    IL_001f:  ldloc.0
              ldc.i4     0x3e8
              blt.s      IL_0004
              ret
}

This is just a representation of how CIL looks like near VM-level. When compiled the methods are stored in tables and the instructions are stored as bytes inside the assembly, which is a Portable Executable (PE).

Generation

A CIL assembly and instructions are generated by either a compiler or a utility called the IL Assembler (ILAsm) that is shipped with the execution environment.

Assembled CIL can also be disassembled into code again using the IL Disassembler (ILDASM). There are other tools such as .NET Reflector that can decompile CIL into a high-level language (e. g. C# or Visual Basic). This makes CIL a very easy target for reverse engineering. This trait is shared with Java bytecode. However, there are tools that can obfuscate the code, and do it so that the code cannot be easily readable but still be runnable.

Execution

Just-in-time compilation

Just-in-time compilation (JIT) involves turning the byte-code into code immediately executable by the CPU. The conversion is performed gradually during the program's execution. JIT compilation provides environment-specific optimization, runtime type safety, and assembly verification. To accomplish this, the JIT compiler examines the assembly metadata for any illegal accesses and handles violations appropriately.

Ahead-of-time compilation

CLI-compatible execution environments also come with the option to do an Ahead-of-time compilation (AOT) of an assembly to make it execute faster by removing the JIT process at runtime.

In the .NET Framework there is a special tool called the Native Image Generator (NGEN) that performs the AOT. In Mono there is also an option to do an AOT.

Pointer instructions - C++/CLI

A huge difference from Java's bytecode is that CIL comes with ldind, stind, ldloca, and many call instructions which are enough for data/function pointers manipulation needed to compile C/C++ code into CIL.

class A {
   public: virtual void __stdcall meth() {}
};
void test_pointer_operations(int param) {
	int k = 0;
	int * ptr = &k;
	*ptr = 1;
	ptr = &param;
	*ptr = 2;
	A a;
	A * ptra = &a;
	ptra->meth();
}

The corresponding code in IL can be rendered as this:

.method assembly static void modopt([mscorlib]System.Runtime.CompilerServices.CallConvCdecl) 
        test_pointer_operations(int32 param) cil managed
{
  .vtentry 1 : 1
  // Code size       44 (0x2c)
  .maxstack  2
  .locals ([0] int32* ptr,
           [1] valuetype A* V_1,
           [2] valuetype A* a,
           [3] int32 k)
// k = 0;
  IL_0000:  ldc.i4.0 
  IL_0001:  stloc.3
// ptr = &k;
  IL_0002:  ldloca.s   k // load local's address instruction
  IL_0004:  stloc.0
// *ptr = 1;
  IL_0005:  ldloc.0
  IL_0006:  ldc.i4.1
  IL_0007:  stind.i4 // indirection instruction
// ptr = &param
  IL_0008:  ldarga.s   param // load parameter's address instruction
  IL_000a:  stloc.0
// *ptr = 2
  IL_000b:  ldloc.0
  IL_000c:  ldc.i4.2
  IL_000d:  stind.i4
// a = new A;
   IL_000e:  ldloca.s   a
  IL_0010:  call       valuetype A* modopt([mscorlib]System.Runtime.CompilerServices.CallConvThiscall) 'A.{ctor}'(valuetype A* modopt([mscorlib]System.Runtime.CompilerServices.IsConst) modopt([mscorlib]System.Runtime.CompilerServices.IsConst))
  IL_0015:  pop
// ptra = &a;
  IL_0016:  ldloca.s   a
  IL_0018:  stloc.1
// ptra->meth();
  IL_0019:  ldloc.1
  IL_001a:  dup
  IL_001b:  ldind.i4 // reading the VMT for virtual call
  IL_001c:  ldind.i4
  IL_001d:  calli      unmanaged stdcall void modopt([mscorlib]System.Runtime.CompilerServices.CallConvStdcall)(native int)
  IL_0022:  ret
} // end of method 'Global Functions'::test_pointer_operations

See also

External links

References

  1. Lua error in package.lua at line 80: module 'strict' not found.
  2. Lua error in package.lua at line 80: module 'strict' not found.
  3. Lua error in package.lua at line 80: module 'strict' not found.